![]() The consumption rate of the air filter was higher than necessary.The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest.Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings. The difference in the actions of the character when switching between pressing and holding the keys.Inventory and animation of the player’s hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition.The progress of the ”Crafting” skill diverged between the client and the backend after production was completed.The player hung on a blank screen after pressing the ”Back” button on the treatment screen after a raid.Totally silent movement of Shturman and his guards.In some cases players wouldn’t spawn even after successful matching and would get back to the main menu. ![]() ![]() A full description of the patch will be published later. Please note that this list does not include changes and new additions introduced in this patch. Here is the list of fixes in Escape from Tarkov patch 0.12.11.
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